Terms:
Music: Temporally organized (intent)
sound and silence a-referentially communicative (expectation) within
a context.
Explicit schemata: Data structures developed by experience
and housed in memory that represent concepts about the outside
world of which one is aware.
Implicit schemata: Data structures developed by experience
and housed in memory that represent concepts about the outside
world of which one is unaware.
Musical Variables:
• Pitch: High-Low; Major-Minor-Neither-Unclear.
• Tempo/Pulse: The speed of a regular
pulse (i.e. the speed of the clock) measured in beats per minute
(e.g., if one pulse per second, the tempo is 60); Moderate or "Personal"
tempo is the tempo at around 100 beats per minute, at which most
people feel comfortable. Also called walking tempo or personal tempo;
3 types: Fast-Average-Slow.
• Loudness: Soft-Average-Loud.
• Consonance: 1. general musical
sense: A "smooth" sounding of an interval or a chord, often
considered pleasant; e.g. major chord; 2. the stratification/layering
of accents in the relationship of visual and musical domain: When
accents align in time.
• Dissonance: 1. general musical sense: A
"rough" sounding of an interval or a chord, often considered
unpleasant; e.g. augmented chord. 2. the
stratification/layering of accents in the relationship of visual
and musical domain: When accents do not align in time. For
example: The mysterious music that creeps into the very beginning
of Close Encounters of the Third Kind.
• Texture: A combination of different phenomena occurring
simultaneously.
• Monophony: One voice. A unison or singular
melody played solo or in a group.
• Homophony: Same voice. A texture in which
all the voices move more or less together.
• Polyphony: Many voice. A musical texture
in which two or more distinct melodic lines are played or sung simultaneously.
• Meter: A grouping of beats often acheived by a
contrast in sound, i.e, one beat sounds different than the others.
• Duple: A meter that contains two beats or has groups of two,
e.g., 2/4, 4/4.
• Triple: A meter that groups beats of three, e.g., 3/4, 3/8.
• Complex: A meter that uses combinations of duple
and triple, e.g., 5 (2+3), 7 (3+2+2), 13 (3+3+3+2+2), etc; also
when the meter is constantly changing, e.g., a sequence that goes
3/4, 2/4, 3/16, 3/4, 4/4, 4/4, 3/8, etc.
• Interval: The distance between two pitches or to
notes. "Distance," here is used metaphorically to mean the difference
of high and low pitches. Intervals are measured by the notes in a
major or minor key. For example: John Williams uses the perfect
fifth interval which can be found on
a piano starting with the C (first) key and following that
note with the (fifth) key, G. See illustration below.

• Timbre: The character or quality of a sound
that distinguishes sounds from one
another; For Example: difference in timbre allows you to be able
to differentiate a flute from a violin or theremin.
• Musical Structure (Form): The large way
in which the
parts combine together to make the whole.
• Binary Form: (AB) Comprised of two sections,
each may repeat.
• Ternary Form: (ABA) Comprised of three
sections, the first repeated after the second section.
• Rondo Form: (for
example: ABACADA) Comprised
of alternating contrasting themes with a principle theme.
• Theme and Variation: (A A' A'' A''' A''''
etc.) A form in which material following the initial statement
of the theme is followed by alternative treatment or variations
of the theme.
Diegetic Music: Also called “source music”;
Music that is produced by people or devices that are part of the story
space of the film; Sounds that the characters in the movie should be
able to hear, whether the sound source is visible or not; For example: In
Casablanca, when the band plays then French national anthem
in the bar, they are creating diegetic music.
Non-Diegetic Music: Music that is produced outside
the story space of the film and that the characters of the film should
not be able to hear (unless they hear it in their heads); For example:
In Star Wars, all of the music that is played during the space
scenes is non-diegetic.
Idee fixe: A recurring musical theme that is associated
with a character, object, place, etc.; For Example: The five-note
theme in Ben-Hur associated with miracles and the spiritual
presence.
Extra Referential: References
to contexts outside of the film; For example: In the
Footlight Parade scene in "Shanghai Li," the "Yankee Doodle"
theme with an eagle showing on screen that points to the United States.
Intra Referential: A referential relationship established
within the confines of the film in question; When a character
(mood, object, etc.) is given a theme that repeats in the film, it
is intra-referential; For example: In Close
Encounters of the Third Kind, the five-note theme points to the alien.
Syntax: The alignment of
visual and musical accents; In connection between music and visuals
(some animation, dance sequences, etc) syntactical meaning is expressed
through the superposition of musical and visual accent structures; Can
be understood as embodied meaning (Leonard Meyer); Referential,
in that its meaning arises from pattern itself.
Iconicity: When a musical pattern suggests a visual
pattern, e.g., a "weeping willow" tree suggests weeping. For
example: The "rising" music when the space ship leaves at the end of
Close Encounters of the Third Kind or when in cartoons, a
falling pitch suggests the falling of Wile E. Coyote off of a cliff.
Icon: Partly referential. It
denotes a connection across different frames of reference suggested
by common patterns or forms; In the case of
music, sound patterns/forms (in terms of pitch, dynamics, melodic contour,
tempo, etc.) can suggest connections to iconic features in other frames
of reference; Unlike index, the
connection is not arbitrary but is based on some form of resemblance
in terms of form, shape, pattern, motion, transferred from one domain
to the other.
Three types of
icon: ramp, arch, and burst:
• Ramp: A rise or
a fall followed by an either abrupt or postponed fall off.
In any case there is a time gap between the rising and the descending
movement that distinguishes it from arch.
• Arch: A constant/contiguous up and down motion of
pitch and/or loudness in time.
• Burst: As an isolated
moment of accent in music by the use of instrumentation, loudness
or pitch.
Chromaesthesia: The ability to
see specific colors when specific pitches are heard; A special case
of ‘Synesthesia’: perceptual, cross-modal connection
of the senses. Note: Although not all
people with chromaesthesia associate the same colors with the same
pitches, they are all internally consistent.
Trill: A rapid change of pitch in a relatively narrow
range.
Elision: (visually) During a sequence, a move through
vast degrees of space and/or time; (musically) The immediate transition
to a different song, unrelated theme, or key or the transition
of diegetic music to non-diegetic music or vie-versa;
Closely connected to the technique ‘cut’;
Common visual or musical elements used for instant transition.
Mickey-Mousing: The gratuitous use of iconic sound
effects with visuals common in cartoons. For example: In Who Framed
Roger Rabbit,
the cartoon scene used the technique to musically accent the action.
Cut: To alter the angle
or placement of the camera, causing an instantaneous change of point-of-view,
location, scene, etc.
Syntax: The alignment of
visual and musical accents; In connection between music and visuals
(some animation, dance sequences, etc) syntactical meaning is expressed
through the superposition of musical and visual accent structures; Can
be understood as embodied meaning (Leonard Meyer); A-referential,
in that its meaning arises from pattern itself. Accent
in this sense represents an instant/moment of change in a variable
or a change of direction.
-
In
musical domain, the variables are: dynamic (loudness), instruments
(timbres), pitch direction (melodic contour), meter, texture
(switch between monophonic, homophonic or polyphonic texture or any
combination of those).
-
In
visual domain, the variables are: camera zoom in/out (the
point of changed direction or stopping is the point of accent), panning
(movement of camera left to right or vice versa), change of perspective
or cut (often happens with multiple cameras - again, the moment
it happens is perceptual accent).
The
accents do not suggest forms, shapes or motion as in icon,
nor are arbitrary associations as in index. Syntactical
meanings arise from pure juxtapositions in time-ordered elements.
But things that are syntactical can often also be iconic and
referential. On the continuum of referentialism the primary source
of meaning is the alignment of accent (ex. dance, ice-skating,
films).
Syntactical point: Not iconic, but a point of simultaneous
visual and musical accent.
Syntactical sequence: A series of syntactical points.
Throw-away music: Music that often underscores dialogue
that is used simply as filler.
Symbiosis: A mutually reinforcing relationship between visual and
musical elements dependent on each other.
Strata: Single and distinct layers that combine into
a texture.
Mono-thematic Score: A
score in which all (or the overwhelming majority) of the music is based
on a single melody. For example: The
score to Lilies
of the Field is monothematic, as all of the music
based on the tune, "Amen."
Bi-thematic Score: A score in which all (or the
overwhelming majority) of the music is based on two melodies.
For example: The score to Spellbound is
bithematic, as all of the music based on either the "dementia theme"
or the "relationship theme."
Flexitone: Raksin's use of tape speed sound modifications.
Global Features: Structures (such as binary, and
ternary, or Rondo — see above) often comprised of structures
of local features.
Local Features: Musical relationships related to
a relatively short timeframe or scene; often further used to create
global features.
Architectonic: The
global structure of the use of music. Specifically how the problems
presented by the film are organized and solved across the entire film.